Games by Me

[Jump to List of Games]

I like making games. I like making games so much, in fact, that it is primarily what I want to do with my life. The problem is that I like to make games that aren’t quite on the beaten path. I enjoy making experiments. If making a game can better articulate what I want to say, then that is what I will want to do. As such, I view games as an expressive medium. Games are a place to tell stories (but not all stories). Games are a place to experience something you otherwise could not. Games are for growth, for learning and, yes, fun.  I want to make games because they provide such access to a person. Players embody games. They play games as a part of them. The games change them and alter their identities.  Games can offer a unique perspective to the telling of a story. Games ask the player, “What would you do?” and “What can you do?” Players explore a game’s story by forming it.  For these reasons, and more, I make games.

This page is provided here as a catch for my game projects.

Games

2008

  • Neighbors [Download]
    • Adventure game about dealing with a past we are afraid of.
    • Designed with Adventure Game Studio.

2009

2011

2012

2013

2014

  • Trash: A Story of Uncertainty [Download]
    • A computer simulation placing the player in the shoes of a pressured graduate student who must sacrifice his work.
    • Made in 48 hours for Mini Ludum Dare 53 “The Future Is Now”.
    • Designed with Game Maker Studio.
  • Entitled
    • Social card game meant to be played at large gatherings that plays with notions of absurd titles and the power they bring.
    • Made as part of a team in 48 hours for Slug Jam #1 2014, “Powerlessness”.
  • Prototype: S-C2 [Download]
    • Experimental game designed to exemplify one component of PGDI (Cooperation).
    • 4-player game that gives each player a vital and separate role to perform.
    • Designed with Unity.
    • Note: This program requires four inputs (such as controllers) which need to be set up in the launcher.
  • My Life on the RS Anthony
    • Prototype game and concept made to incorporate a design suggested by using PGDI as a backbone for design.
    • Overall design about a child on a space station where the children have begun developing extraordinary abilities.
    • Made for the UCSC Art Department’s Fall Open Studio event, in 2014.
    • Designed with Unity.

2015

  • A Delicate Situation
    • Game about a tense situation between three people and the route to a resolution as one of them.
    • Inspired by Frou Frou’s Psychobabble.
    • Made in 48 hours for Global Game Jam 2015, “What do we do now?”.
    • Designed in Game Maker Studio.
  • Charged with a Mission
    • Web-based game about missions and mission text in games.
    • Made in 48 hours for Ludum Dare 32, “An Unconventional Weapon”.
    • Designed with Unity.
    • Note: Unity’s Web Player doesn’t work on recent browser versions that have disabled NAPI plugins, so it might not work for you.
  • The Elder Sister – Chapter One
    • Interactive fiction inspired by Alice’s Adventures in Wonderland, that follows Alice’s elder sister, Lorina, into wonderland after her sister’s adventure.
    • Made for the Alice Jam 150th anniversary of Alice’s Adventures in Wonderland.
    • Designed with Twine.
  • Around the Waterfall
    • Prototype for a game concept that revolves around controlling the monster in a monster trainer relationship.
    • Made in 48 hours for Ludum Dare 33, “You are the Monster”.
    • Designed with Game Maker Studio.

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