I like making games. I like making games so much, in fact, that it is primarily what I want to do with my life. The problem is that I like to make games that aren’t quite on the beaten path. I enjoy making experiments. If making a game can better articulate what I want to say, then that is what I will want to do. As such, I view games as an expressive medium. Games are a place to tell stories (but not all stories). Games are a place to experience something you otherwise could not. Games are for growth, for learning and, yes, fun. I want to make games because they provide such access to a person. Players embody games. They play games as a part of them. The games change them and alter their identities. Games can offer a unique perspective to the telling of a story. Games ask the player, “What would you do?” and “What can you do?” Players explore a game’s story by forming it. For these reasons, and more, I make games.
This page is provided here as a catch for my game projects.
2008
- Neighbors [Download]
- Adventure game about dealing with a past we are afraid of.
- Designed with Adventure Game Studio.
2009
- Mother: A Game of fort/da
- A board game that explores the mother/child relationship throughout life.
2011
- For the Love of Salt: A Prelude [Download]
- A platform-style game that explores elective difficulty through narrative choices.
- Designed with Game Maker.
- YOU CAN’T GO BACK [Download]
- Seriously a game to learn how to make RPG style text boxes. Entirely text.
- Programmed in C++.
- Into the Dark for You [Download]
- A maze game about what it means to be a parent as your child grows up. Made in two days.
- Made in 48 hours for Ludum Dare 22 “Alone”.
- Programmed in C++.
2012
- The Doors are Frozen Shut [Download]
- An interactive narrative about being trapped in an apartment building with neighbors you do not know.
- Designed with Unity.
- Cognition: An Erica Reed Thriller, Episode 2
- With Phoenix Online Studios
- A crime adventure following FBI Agent Erica Reed as she solves dangerous serial killer cases and deals with her own vendettas.
- Provided script work on this project.
2013
- Cognition: An Erica Reed Thriller, Episode 3
- With Phoenix Online Studios
- A crime adventure following FBI Agent Erica Reed as she solves dangerous serial killer cases and deals with her own vendettas.
- Provided script work on this project.
- The House at the End of Rosewood Street [Play Online]
- Interactive fiction exploring the concepts of the uncanny, the fantastic, and the abject.
- 19th Annual Interactive Fiction Competition Entrant.
- Designed with Inform 7.
- Follow the Sun [Download]
- A game exploring the concepts of obedience and authority.
- Made in 48 hours for Ludum Dare 28 “You Only Get One”.
- Designed with Unity.
2014
- Trash: A Story of Uncertainty [Download]
- A computer simulation placing the player in the shoes of a pressured graduate student who must sacrifice his work.
- Made in 48 hours for Mini Ludum Dare 53 “The Future Is Now”.
- Designed with Game Maker Studio.
- Entitled
- Social card game meant to be played at large gatherings that plays with notions of absurd titles and the power they bring.
- Made as part of a team in 48 hours for Slug Jam #1 2014, “Powerlessness”.
- Prototype: S-C2 [Download]
- Experimental game designed to exemplify one component of PGDI (Cooperation).
- 4-player game that gives each player a vital and separate role to perform.
- Designed with Unity.
- Note: This program requires four inputs (such as controllers) which need to be set up in the launcher.
- My Life on the RS Anthony
- Prototype game and concept made to incorporate a design suggested by using PGDI as a backbone for design.
- Overall design about a child on a space station where the children have begun developing extraordinary abilities.
- Made for the UCSC Art Department’s Fall Open Studio event, in 2014.
- Designed with Unity.
2015
- A Delicate Situation
- Game about a tense situation between three people and the route to a resolution as one of them.
- Inspired by Frou Frou’s Psychobabble.
- Made in 48 hours for Global Game Jam 2015, “What do we do now?”.
- Designed in Game Maker Studio.
- Charged with a Mission
- Web-based game about missions and mission text in games.
- Made in 48 hours for Ludum Dare 32, “An Unconventional Weapon”.
- Designed with Unity.
- Note: Unity’s Web Player doesn’t work on recent browser versions that have disabled NAPI plugins, so it might not work for you.
- The Elder Sister – Chapter One
- Interactive fiction inspired by Alice’s Adventures in Wonderland, that follows Alice’s elder sister, Lorina, into wonderland after her sister’s adventure.
- Made for the Alice Jam 150th anniversary of Alice’s Adventures in Wonderland.
- Designed with Twine.
- Around the Waterfall
- Prototype for a game concept that revolves around controlling the monster in a monster trainer relationship.
- Made in 48 hours for Ludum Dare 33, “You are the Monster”.
- Designed with Game Maker Studio.