Reading: Imaginary Games and Patterns in Game Design

I am probably about to do two books probably a great deal of injustice. I do not mean to, but I feel like I have been a bit lax in some of my reading lately.  I have had two books on my radar for a while, bought them about a month ago, and I hadn’t really gotten around to reading them yet. One was Chris Crawford on Interactive Storytelling by Chris Crawford (no surprise). I’m still working on that one because it is really interesting to me and I want to give more than usual.  The other book is Imaginary Games by Chris Bateman. You may have noticed that I also indicated Patterns in Game Design as part of the post title.  A few days ago, I was skulking about on Twitter, following conversations back for context, when I came across a book recommendation from Brenda Brathwaite. She mentioned Patterns in Game Design (by Staffanto Bjork) to someone as a must-read book.  I casually checked my university library and found we had an electronic copy. I didn’t read it right away, but instead tried to find someplace to buy the book (with no luck as the book appears to be a bit rare).  Eventually I got around to reading it in my own way.  The injustice I am giving these books is, for the most part, that I did not read every word. In fact, I read only parts that I thought were relevant to my topics. Even still I am going to talk about them anyway.

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Technobabylon Part II – Finally!

So a few months ago I said I would do this whole series.  Time sure gets away from you, doesn’t it?  It’s ridiculous, too, considering that I just played through this game in two hours and made all my notes for this post.  Granted, I knew what I was doing (except for a brief hang-up involving cooking gel and a hand), so it wouldn’t take me as long as it takes someone new to the game, but it’s still on the short side.

Speaking of being new to the game, if you are, I suggest you stop now.  Go here and download the game.  Play it.  Then come back.  Why?  Because I’m not holding off on the spoilers in any way shape or form.  This game *has* spoilers, so let’s just make sure that you know long ahead of time that there are many spoilers to come.

And if you didn’t get it: SPOILERS!

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