Childhood: The Open Studios Version

Friday, I participated in my program’s yearly event, Open Studios, with the game I’ve been working on all quarter. Overall, it went pretty well. Four of us were stationed in an arcade on the third floor of the building, and we had quite a lot of traffic, despite being out of the way. There were four of us in the arcade and it was pretty busy. I won’t talk much about the event here, but I will talk about the version of the game I had for Open Studios.

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Childhood Dev Update — With Pictures

I’ve been busy working away at My Childhood on the RS Anthony. It’s coming together rather slowly, mostly because of other obligations getting in the way, but that is just excuses. I want to make this process open and transparent, so I really want to give a long overdue post about what I’ve been doing. At the bottom of this post, I’ve put a lot of images that I’ve taken while I’ve been working. In this post, I’m going to first talk about what I’ve been working on, then about some changes I’ve made to the design, and finally what I’m going to be working on next.

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Designing with PGDI: Answering More Questions

In my last Designing with PGDI post, I answered some questions about the concept of My Childhood on the RS Anthony. These were questions about the tools I was using, the kind of control scheme I wanted, the perspective and look of the game. I also asked a slew of new questions to ask. These new questions were related to actual content for the game. Here I intend to answer those questions, or at least find a reasonable approximation.

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Designing with PGDI: Answers to Some Questions

I’ve had a bit of a lapse in posts on My Childhood on the RS Anthony, mostly due to going to the Queerness in Games convention this weekend, and a general amount of work getting in the way. I’ve been thinking a lot about the game, though, and about some decisions I’ve made about the questions I posed in the last post. Here, I’m going to take those questions and write out some answers or some attempts at answers. This is going to really reflect how I think about design and what I think about in this phase of the process. In the end, I’m going to come up with some deeper questions, which should be addressed by next week.

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