Projects From 2017

Hey all. It’s been over a year since I’ve written anything here. I haven’t much felt like writing about things since I’m not yet established in a somewhat stable job, but I’ve been working nearly every day of the year on one project or another. I wanted to spend some time today writing a tiny bit about each of the projects I’ve worked on this year. This is helping me organize my thoughts about what I’ve done, but also allowing you some little insight into my world.

This will by no means be a comprehensive list. I’m sure that I’ll forget something or another along the way. I work on a lot of projects, and some are just one-offs that I forget about. That said, I keep copious notes about projects, so I’ll be going through that.
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Childhood: The Open Studios Version

Friday, I participated in my program’s yearly event, Open Studios, with the game I’ve been working on all quarter. Overall, it went pretty well. Four of us were stationed in an arcade on the third floor of the building, and we had quite a lot of traffic, despite being out of the way. There were four of us in the arcade and it was pretty busy. I won’t talk much about the event here, but I will talk about the version of the game I had for Open Studios.

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Designing with PGDI: Answers to Some Questions

I’ve had a bit of a lapse in posts on My Childhood on the RS Anthony, mostly due to going to the Queerness in Games convention this weekend, and a general amount of work getting in the way. I’ve been thinking a lot about the game, though, and about some decisions I’ve made about the questions I posed in the last post. Here, I’m going to take those questions and write out some answers or some attempts at answers. This is going to really reflect how I think about design and what I think about in this phase of the process. In the end, I’m going to come up with some deeper questions, which should be addressed by next week.

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