I just thought I would make a quick post and describe some design ideas I am considering working on, particularly for MFA projects that may come up. These are not all of my ideas, but I tend to have new ideas and remember other ideas quite randomly. This is just a list and short description of each. They are in no particular order (except the order given by headings). If you are interested in one project or another, or would like to see a different project, just leave a comment!
Today, I am providing you with an overall update on The Epic of Sadko. As you may know, I am developing The Epic of Sadko as part of my course credit for a class I am taking on game engine design. One of the upcoming deadlines for this is our final design document and a presentation of the game design. Of course a design document is never really done (I’ve submitted my “final” one twice already), but having submitted this document, I feel like I have a good idea of how a lot of the game will work and what people should expect. With that in mind, I’m going to give an update on some ideas I’ve come up with over the past few weeks.
Hello all. This post I’m going to discuss skills in The Epic of Sadko, which I said I would in the last post. I’ve spent a lot of time thinking about skills for this game, and I’m still not done thinking about it yet. It is for this reason that this is Skills (Part 1), as I will need to update this later. Additionally, the skills for the game are one of the largest parts of the game, so there will be many updates down the road as skills become implemented. Before I get right into the skills, though, I’m going to give a brief update on the status of the game overall.
This is an overall update on the work I’ve done for the Epic of Sadko over the last week. This one will be a bit less technical than usual, as I’m still mostly in the planning phase and haven’t started really writing any code specifically for the game. Instead, I’ve been spending a lot of time getting all the details worked out, and changing some things that weren’t quite working when I was designing the game the last time. I’ll detail all of those changes here today, and explain my overall planning process. I’m going to start with the process first, and then go onto the more specifics. Future posts might focus on one of the topics discussed below.
For a class I am taking, I have to create a concept document explaining the idea I have for the game that I want to make this semester. Since I already know a lot about the game I’m trying to make for the class, I thought I would share it with my few readers. I went back to look at my other posts on The Epic of Sadko, and I realized that they don’t really explain much about the game in concept. This seems as good a time as any to describe it.
Greetings again readers! I have come to tell you what has happened during the summer while I was off doing other things. And the answer is… a whole lot of not much. Exciting isn’t it? I haven’t done much updating in the past two months simply because there hasn’t been much to post about. There isn’t much to say now, either, but I figured that I can’t ignore WordPress for much longer. So without any further ado, here’s what I did this summer.
So I’ve been pretty quiet the last few weeks, and there’s a good reason. Unfortunately, that reason means things are going to go on hold. As I mentioned recently, I quit my job. It had been my intention to sit down and work on The Epic of Sadko this summer. A few things are getting in the way of that. There is a narrative to be told into this rash of events that have led up to me being where I am today.