Coversations With Game: Abdication of Design

The following is a conversation that I witnessed happening on Twitter and I thought that it would be a shame to have it lost to the fleetingness of the way Twitter works. These kinds of conversations go on all the time, but usually they disappear after a few hours and aren’t able to be located again. So I checked with everyone to see if they would be alright with me putting it together into a readable form, and then throwing it up on my blog. I received no objections.

The conversation started when Naomi Clark (@metasynthie) asked the question “Is the “abdication of design” phenomenon really a problem, or just a series of missed expectations sprouting from design idealism?” and many people joined in to help tackle the question. The participants included: Naomi Clark, Mattie Brice, Raph Koster, Harvey Smith, Liz Ryerson, Ben Johnson, Lex Johnson, Brendan Vance, Todd Harper, and Stephen Winson.

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Takeaway: Chris Crawford at Mesa Community College

A ridiculous series of events happened today.  After work, I went to campus and had decided to spend the 20 minutes before my class listening to a public discussion on games between Alice Daer and Elizabeth Hayes (two of my professors). I wanted to eat beforehand, though, so I went into a place I hadn’t been before: Baja Fresh. When I got there, I happened to run into a friend of mine who had also decided to eat there for the first time.  We got to talking and he asked if I were going to the Chris Crawford talk tonight. I did a double take, because I hadn’t even known that there was a Chris Crawford talk tonight. What was doubly strange was that just yesterday I ordered on Amazon Chris Crawford’s book on interactive storytelling. Before I left for the public discussion mentioned earlier, I took up upon myself to find a way to get out of my class early enough to make it to the talk.  Fortunately, the latter half of the class was centered on the very basics of JavaScript programming (of which I am already familiar) so I left with plenty of time to make it to Mesa Community College, where Chis Crawford was giving his talk. I decided that, since none of my colleagues went (or likely even knew about it), I should probably write a little about my takeaway from Mr. Crawford.

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Brief: Players Who Might Like Skyrim

I recently replied to someone who asked, “Is this Skyrim game fun?”  If you don’t know, I have been doing research into play styles (or how we play games).  My reply to this person was that the idea of “fun” was too complex and that different games appeal to different people.  Then I ran my initial thoughts of Skyrim through the DGD1 model from Bateman and Boon (21st Century Game Design), which makes a (newer than Bartle 1996) typology of players based on Myers-Briggs personality types (as well as the Keirsey Temperament Sorter).  This was the results of my initial thinking:

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Why I Actually Really Like Jesper Juul

So, in my Games in Culture class, we just read Jesper Juul’s Half-Real, and I fired this tidbit out to Twitter when I finished the book:

Just finished Half-Real by Jesper Juul. Enjoyed the book. Makes me feel ten times less antagonistic towards him.[link]

Now, for those of you who know me and Jesper Juul’s work, you would find that a bit of a strange thing to say.  I’ll get to why I would say something like that, but first, a tiny story.  You see, I made that statement and went to bed, and it was quietly ignored for a few days (apparently).  Then I received the following reply:

@incobalt Do you miss the old antagonism?[link]

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