So, next semester starts today and I figured that I would describe my two research projects that will be controlling my life for the next few months. In this post, I will describe the premise of each projects, and I will try to explain why I want to do each project. Additionally, I will talk about what I have already done for each project.
The two projects I have are:
1. Difficulty as it Relates to Narrative in Games
2. Player Taxonomies: Sifting Through Why and How People Play Videogames
Both are working titles. The first is a project related to stories and play and how they can work together in games. The second is a psychological look at how players play games.
On November 26th, 2011, I finished a prototypical game as a portion of my fulfillment of one of my graduate classes this semester. The game, For the Love of Salt: A Prelude, was an attempt to address the notion that story is reserved for easier modes in gameplay. Here I will give a brief background on how the project started, and then explain what I think worked and what I think didn’t work. I will end with what I think needs to be done going forward to form this into fortified theory.
I have been working on deciding what to do for my research project for a course entitled “Language and Learning in the Digital Age”. Those of you interested in language, literacy and education might note that this has the same title as this book by Dr. James Paul Gee and Dr. Elisabeth Hayes. If you did realize that, then it might interest you to know that Dr. Hayes is the instructor of the course. In this course I have to do a project that falls within the scope of the course (which leaves a lot of wiggle room, when you think about it). The “traditional” research project is a research paper. This is unsurprising, as it is an English course about literacy research, and I am in the quintessential research program: rhetoric and composition. However if anyone knows anything about me, it is that I don’t always do things the “traditional” way (for example, just tonight I asked why no one tries to make new methodologies, rather than use established ones). So instead of the traditional research paper, I am making a game.