Postmortem: The House at the End of Rosewood Street

This was a paper I did for a class on Weimar cinema to go along with the very first, unreleased version of The House at the End of Rosewood Street, which later became the competition entry for the 19th Annual Interactive Fiction Competition. In it, I show how the elements of the uncanny, the fantastic, and the abject appear in the game. There is the caveat that this was based on an older version of the game, but the spirit remained. This text will spoil the plot and meaning of Rosewood, so play the game first if you are so inclined.

You can acquire the document (rtf) here, or you can read the text on its own page.

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