Player Taxonomies: Reviewing BrainHex and Synthesizing the Synthesis Part I

Today I have a compound post for you all. This is mostly because I have been lazy lately and have avoided going to work on the main part of the synthesis. I procrastinated on it so much that I instead did a synthesis of one model I was going to leave out: BrainHex. Previously, I had not found much written about BrainHex. By happenstance, I managed to drum up a source that contains descriptions for each of the seven types described by the BrainHex model.  I decided to include it because the source was there and it would give me a nice fourth model to describe. Further, it gave me a reason to put off the overarching synthesis for another day.  Well, that was two weeks ago, and so I figure it would be a good idea to let you know what I found, and to do this actual synthesis work. In this post, I am going to describe my approach towards the synthesis and draw some preliminary conclusions. First, though, BrainHex.

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