Trash: A Story of Uncertainty – Postmortem

Last week, I participated in Mini Ludume Dare 53. A mini Ludum Dare is a much more relaxed version of the full version, and it usually has some specialized rules. The number of entrants are usually much reduced (this one spawned 63 entries). In the case of Mini Ludum Dare 53, the rules were quite the same as a regular Ludum Dare (make a game in 48 hours with readily available tools). I chose to participate in the mini LD mostly because I’m moving next month right after the full Ludum Dare event, and I wouldn’t have the time to participate then.

For this mini LD, I made a game called Trash: A Story of Uncertainty [download link]. What follows is my postmortem, a look at how I made the game and what I was trying to portray with the game. As with all of my postmortems, if you haven’t played the game, then reading further will completely spoil everything that the game offers, so if you haven’t played the game, read on at your own risk.

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