Narrative Project Outline

In an effort to keep as much of my research progress as transparent as possible, I am presenting you with an outline.   I have reasons for this beyond just showing off what I’m going to write about. My main reason for doing this is that I need a third game to use as an example in one section. I don’t know what it is yet, and I need suggestions.  If you want a little bit of background on this project then you can read about it here (this is the one about narrative).  I’m looking for games that force you to do things, or in which you can make a choice (and that choice affects the narrative of the game in some major way). I am trying to avoid Roleplaying Games for this third game. Dark Souls, my first game example, is an RPG. It’s easy to find narrative elements in RPGs. Less so in other kinds of games. As such, I want to show that my concept can be used for a game where the narrative isn’t so obvious.  BONUS POINTS are given if the game has a stated narrative and the actions of the player suggest a different narrative.  For a baseline, lets try for games from 2005 and forward (but if an older game has your attention for this, feel free to explain). So, without any further introduction, I present an outline.
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