Designing with PGDI: Answering More Questions

In my last Designing with PGDI post, I answered some questions about the concept of My Childhood on the RS Anthony. These were questions about the tools I was using, the kind of control scheme I wanted, the perspective and look of the game. I also asked a slew of new questions to ask. These new questions were related to actual content for the game. Here I intend to answer those questions, or at least find a reasonable approximation.

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Designing with PGDI: Answers to Some Questions

I’ve had a bit of a lapse in posts on My Childhood on the RS Anthony, mostly due to going to the Queerness in Games convention this weekend, and a general amount of work getting in the way. I’ve been thinking a lot about the game, though, and about some decisions I’ve made about the questions I posed in the last post. Here, I’m going to take those questions and write out some answers or some attempts at answers. This is going to really reflect how I think about design and what I think about in this phase of the process. In the end, I’m going to come up with some deeper questions, which should be addressed by next week.

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