Field Notes for Catherine

For my class on understanding games and impact, we have to describe 60 minutes of gameplay. As I mentioned in my last post, I have chosen to analyze gameplay from Catherine, a game about a man who has a supernatural nightmare that mirrors his real-life dilemma of choosing between a life of marriage or a life of fun. I chose to record my playthrough from start to finish and have divided the video into digestible chunks. In this post I will be providing the video and then following each video will be a description of the mechanics described and used in the game, as well as how the game progresses through its narrative. A side note on the structure of Catherine, as I describe in a previous post, the game is divided into three parts. The first part is a climbing block puzzle, the second deals with narrative decisions that affect the resolution of the game, and the third is a section of narrative feedback, which describes the results of the player’s performance in the first two parts. Keep this in mind when viewing the videos.

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Making the Epic of Sadko: Skills (Part 1)

Hello all. This post I’m going to discuss skills in The Epic of Sadko, which I said I would in the last post. I’ve spent a lot of time thinking about skills for this game, and I’m still not done thinking about it yet. It is for this reason that this is Skills (Part 1), as I will need to update this later. Additionally, the skills for the game are one of the largest parts of the game, so there will be many updates down the road as skills become implemented. Before I get right into the skills, though, I’m going to give a brief update on the status of the game overall.

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