This is an overall update on the work I’ve done for the Epic of Sadko over the last week. This one will be a bit less technical than usual, as I’m still mostly in the planning phase and haven’t started really writing any code specifically for the game. Instead, I’ve been spending a lot of time getting all the details worked out, and changing some things that weren’t quite working when I was designing the game the last time. I’ll detail all of those changes here today, and explain my overall planning process. I’m going to start with the process first, and then go onto the more specifics. Future posts might focus on one of the topics discussed below.